We’re Still Alive

Hey gang! I’m a negligent PR representative! :D

Sorry, things have been chaotic here. I don’t usually like to admit it when the game takes a backseat to other priorities, but that’s been going on for the last week or so – and will likely continue until basically September. But while the progress has been slow, we’re still going!

For example, we’ve started working with a sound designer! Matt has already helped us with a couple sounds that I couldn’t find off FreeSound.org, and we look forward to working with him for a while. :D

TL;DR: we’re still alive, we’re working with an awesome sound designer, we’ll be back to full steam in September.

Cheers!

Red Chasm: Reviews

After Terry Cavanagh was totally awesome and posted about us on FreeIndieGam.es (link), a handful of sites across the world have picked it up! Now you can read reviews and comments on Red Chasm in tons of places.

First of all, Edge Magazine (the ones who hosted the contest for which we created Red Chasm) has posted an article on The Best of the Rest which included Red Chasm (w00t!)

So here is a collection of the sites who link to us, each of which has reviews of our game!

  • FreeIndieGam.es was the first step that got us the attention, and has a couple of reviews as well
  • Small-Games.info is a Russian site, but it has a couple of good fun reviews (if google translate is to be believed)
  • Our IndieDB page has a single review at the time of writing (hopefully more on the way!)
  • This article on TheIndieShelter.com gives Google Translate some trouble, but overall is an interesting review (and keep reading past the intro!)

(GameTunnel does link to us, but nobody’s reviewed it there).

Overall, people are playing our game and seem to be liking it.
We couldn’t be happier.
^_____________^

Down

Sorry guys; Red Chasm was so popular this weekend that we went over our bandwidth limit. :\

But not to worry! We’ve fixed it, and it shouldn’t happen again! And if it does, we know how to fix it! :D

Thanks so much for your interest in Red Chasm, and we’re glad you like it! :D

Red Chasm on FreeIndieGam.es

Thanks so much to Terry Cavanagh and the gang over at FreeIndieGam.es for mentioning Red Chasm!

For those who don’t know, FreeIndieGam.es is a site that posts a handful of free-to-play indie games every day; if you’re ever bored and want to see what’s out there, you should check it out. It was started by Terry Cavanagh; you may know him from such indie games as VVVVVV, ChatChat, and Hexagon (and so many more!)

Anyway, the link is here, and again: thanks guys!

Red Chasm Will Be Released June 19th

So, I fully acknowledge that I said that Red Chasm would come out today. Yup, that’s my bad. However, I promise with 100% odds of it happening that it’ll come out tomorrow. Guaranteed.

Sorry about that, guys. In the meantime, please enjoy a screenshot of one of the first stages of our tester analytics: a rough approximation of a heatmap!

Gameplay Trailer

Karst now has a shiny new trailer! It’s part of a clever scheme, you see, to try to drum up more votes for the Indie Dev Grant (vote here!). We want to prove that we deserve your votes, and that the money won’t go to waste. But let’s face it; Karst is coming out either way. It’s your choice for whether or not you want to make this all happen faster. ;)

Cheers!

 

Indie Dev Grant

Kyttaro Games‘ “Bundle In A Box” comes with an added bonus this time around; based on sales, a central pot will be built with the intent of giving it to one lucky developer. But which developer? We are among 17 worthy opponents, and starting Monday, voting opens to the public. You get to pick who gets the money!

Not gonna lie, I’m super excited that we’re in the running here, and having looked at the competition, am honored to be part of it. ;)

Best of luck to all!

Progress Report

So! Things are really starting to move. At this point, we’ve finished about half of the tutorial section, and I get to write tons of lines for our awesome voice actor – which is terrifying, but still plenty of fun.

The tutorial section we’ve broken into three sections for development purposes, based on the crystals used: Section 1 is complete (sans voice acting) and is going into closed testing next week, and Section 2 still needs scripting and a couple more rounds of in-house testing before we put it out. Section 3 is in development.

To tide you over until our public beta (we’re aiming for July), here’s a shot of one of our dark crystals! At least, as much as you can see of it. ;)

Oops

Yeah, my bad. Our contact email was wrong on the “Contact Us” page – now it’s been fixed. However, if you sent us an email and didn’t get a response, that’s why.

If you want to email us, either email us individually from the “About Us” page, or at info@minionworksgames.com.

Sorry about that!