Our first game is an attempt to fill out a relatively new genre that has a ton of potential; until now, most physics puzzle games have been flash-based side-scrollers. Karst, however, is a first person 3D platformer; this allows the player to really immerse themselves in the world and the puzzles. Immersion is important here, because the point of this game isn’t revenge or simple amusement for the character: it’s survival.
You wake up in a cave, feeling bruised and battered, staring up at hole down which you must have stumbled. Looking around, you see exactly what you’d expect of a cave – except there seems to be a faint glowing coming from a tunnel over that way. As you get closer, you start to hear a faint hum, and find the source to be a crystal of some sort. It’s a beautiful thing, and it makes you feel almost happy; as you get closer, you notice that it dims and you start feeling better. Now that you’re as good as new, it’s time to find a way out of this series of tunnels. Wait – did you hear something?
Karst is a 3D first-person puzzle game set in a cave.
The premise: you fell in, and you need to find a way out.
The mechanic: this cave is home to a series of unusual crystals, each of which seems to have its own unique effect. If you’re clever, you can use these crystals to progress through the caves – if you’re not, you’d best get used to the dark.